CheeseEngine
A 2D Game Engine
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phys2d::ColliderComponent Member List

This is the complete list of members for phys2d::ColliderComponent, including all inherited members.

categoryBitsphys2d::ColliderComponent
ColliderComponent()phys2d::ColliderComponent
ColliderComponent(const BodyShape &st)phys2d::ColliderComponent
ColliderComponent(Geometry &&geom, const glm::vec2 &offset=cd_defaultLocalOffset, bool trigger=cd_defaultTriggerStatus, uint32_t categoryBits=ColliderLayers::Player, uint32_t maskBits=ColliderLayers::All &~ColliderLayers::PlayerProjectile)phys2d::ColliderComponentinline
getAABB(const TransformComponent &tc) constphys2d::ColliderComponent
getCircle()phys2d::ColliderComponent
getCircle() constphys2d::ColliderComponent
getPolygon()phys2d::ColliderComponent
getPolygon() constphys2d::ColliderComponent
isTriggerphys2d::ColliderComponent
localOffsetphys2d::ColliderComponent
maskBitsphys2d::ColliderComponent
shapeDataphys2d::ColliderComponent
shapeTypephys2d::ColliderComponent