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CheeseEngine
A 2D Game Engine
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This is the complete list of members for phys2d::ColliderComponent, including all inherited members.
| categoryBits | phys2d::ColliderComponent | |
| ColliderComponent() | phys2d::ColliderComponent | |
| ColliderComponent(const BodyShape &st) | phys2d::ColliderComponent | |
| ColliderComponent(Geometry &&geom, const glm::vec2 &offset=cd_defaultLocalOffset, bool trigger=cd_defaultTriggerStatus, uint32_t categoryBits=ColliderLayers::Player, uint32_t maskBits=ColliderLayers::All &~ColliderLayers::PlayerProjectile) | phys2d::ColliderComponent | inline |
| getAABB(const TransformComponent &tc) const | phys2d::ColliderComponent | |
| getCircle() | phys2d::ColliderComponent | |
| getCircle() const | phys2d::ColliderComponent | |
| getPolygon() | phys2d::ColliderComponent | |
| getPolygon() const | phys2d::ColliderComponent | |
| isTrigger | phys2d::ColliderComponent | |
| localOffset | phys2d::ColliderComponent | |
| maskBits | phys2d::ColliderComponent | |
| shapeData | phys2d::ColliderComponent | |
| shapeType | phys2d::ColliderComponent |