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CheeseEngine
A 2D Game Engine
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This is the complete list of members for phys2d::TransformComponent, including all inherited members.
| dirty | phys2d::TransformComponent | mutable |
| getForward() const | phys2d::TransformComponent | |
| modelMatrix | phys2d::TransformComponent | mutable |
| move(const glm::vec2 &direction) | phys2d::TransformComponent | |
| position | phys2d::TransformComponent | |
| rotate(float angle_delta) | phys2d::TransformComponent | |
| rotation | phys2d::TransformComponent | |
| scale(float scale_coef) | phys2d::TransformComponent | |
| scaling | phys2d::TransformComponent | |
| setPosition(const glm::vec2 &new_position) | phys2d::TransformComponent | |
| setRotation(const float new_angle) | phys2d::TransformComponent | |
| setScale(float new_scale) | phys2d::TransformComponent | |
| TransformComponent()=default | phys2d::TransformComponent | |
| TransformComponent(const glm::vec2 &position, float rotation, float scaling) | phys2d::TransformComponent | |
| updateMatrix() const | phys2d::TransformComponent |