CheeseEngine
A 2D Game Engine
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Variables
phys2d::ColliderLayers Namespace Reference

Variables

constexpr uint32_t None = 0x0000
 
constexpr uint32_t Player = 0x0001
 
constexpr uint32_t PlayerProjectile = 0x0002
 
constexpr uint32_t Enemy = 0x0004
 
constexpr uint32_t EnemyProjectile = 0x0008
 
constexpr uint32_t Environment = 0x0010
 
constexpr uint32_t All = 0xFFFF
 

Variable Documentation

◆ All

constexpr uint32_t phys2d::ColliderLayers::All = 0xFFFF
constexpr

◆ Enemy

constexpr uint32_t phys2d::ColliderLayers::Enemy = 0x0004
constexpr

◆ EnemyProjectile

constexpr uint32_t phys2d::ColliderLayers::EnemyProjectile = 0x0008
constexpr

◆ Environment

constexpr uint32_t phys2d::ColliderLayers::Environment = 0x0010
constexpr

◆ None

constexpr uint32_t phys2d::ColliderLayers::None = 0x0000
constexpr

◆ Player

constexpr uint32_t phys2d::ColliderLayers::Player = 0x0001
constexpr

◆ PlayerProjectile

constexpr uint32_t phys2d::ColliderLayers::PlayerProjectile = 0x0002
constexpr