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CheeseEngine
A 2D Game Engine
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This is the complete list of members for phys2d::RigidBodyComponent, including all inherited members.
| angularDamping | phys2d::RigidBodyComponent | |
| angularVelocity | phys2d::RigidBodyComponent | |
| bodyType | phys2d::RigidBodyComponent | |
| force | phys2d::RigidBodyComponent | |
| friction | phys2d::RigidBodyComponent | |
| gravityScale | phys2d::RigidBodyComponent | |
| invInertia | phys2d::RigidBodyComponent | |
| invMass | phys2d::RigidBodyComponent | |
| linearDamping | phys2d::RigidBodyComponent | |
| linearVelocity | phys2d::RigidBodyComponent | |
| restitution | phys2d::RigidBodyComponent | |
| RigidBodyComponent()=default | phys2d::RigidBodyComponent | |
| RigidBodyComponent(phys2d::BodyType bt) | phys2d::RigidBodyComponent | |
| RigidBodyComponent(BodyType bt, const glm::vec2 &linearVelocity, const glm::vec2 &force, float gravityScale, float angularVelocity, float torque, float mass, float inertia, float linearDamping, float angularDamping, float restitution, float friction) | phys2d::RigidBodyComponent | |
| torque | phys2d::RigidBodyComponent |