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CheeseEngine
A 2D Game Engine
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#include <renderQueue.hpp>
Public Attributes | |
| std::array< glm::vec2, 3 > | positions |
| glm::vec3 | color |
| uint32_t | index |
| glm::vec3 RenderCommand::AddTri::color |
| uint32_t RenderCommand::AddTri::index |
| std::array<glm::vec2, 3> RenderCommand::AddTri::positions |