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CheeseEngine
A 2D Game Engine
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#include <renderQueue.hpp>
Classes | |
| struct | AddRect |
| struct | AddTri |
| struct | Camera |
| struct | Remove |
| struct | SetTexture |
| struct | Transform |
Public Types | |
| using | Data = std::variant< AddRect, AddTri, Remove, Transform, Camera, SetTexture > |
Public Attributes | |
| RenderCommandType | type |
| Data | data |
| using RenderCommand::Data = std::variant<AddRect, AddTri, Remove, Transform, Camera, SetTexture> |
| Data RenderCommand::data |
| RenderCommandType RenderCommand::type |