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CheeseEngine
A 2D Game Engine
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#include <renderQueue.hpp>
Public Attributes | |
| uint32_t | index |
| TextureDescriptor | textureDesc |
| std::vector< glm::vec2 > | texCoords |
| uint32_t RenderCommand::SetTexture::index |
| std::vector<glm::vec2> RenderCommand::SetTexture::texCoords |
| TextureDescriptor RenderCommand::SetTexture::textureDesc |