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CheeseEngine
A 2D Game Engine
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#include <algorithm>#include <array>#include <cstdlib>#include <glm/glm.hpp>#include <mutex>#include <queue>#include <variant>#include <vector>Go to the source code of this file.
Classes | |
| struct | TextureDescriptor |
| struct | RenderCommand |
| struct | RenderCommand::AddRect |
| struct | RenderCommand::AddTri |
| struct | RenderCommand::Remove |
| struct | RenderCommand::Transform |
| struct | RenderCommand::Camera |
| struct | RenderCommand::SetTexture |
| class | RenderQueue |
Macros | |
| #define | GLM_FORCE_RADIANS |
Enumerations | |
| enum | RenderCommandType { AddRect , AddTriangle , RemoveFig , SetTransform , SetCamera , SetTexture } |
| #define GLM_FORCE_RADIANS |
| enum RenderCommandType |