CheeseEngine
A 2D Game Engine
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 12]
 Nphys2d
 CAABB
 CCapsuleGeometry
 CCircleGeometry
 CColliderComponent
 CPhysicsSystem
 CPolygonGeometry
 CRigidBodyComponent
 CSegmentChain
 CSegmentGeometry
 CTransformComponent
 CCollideEventFired when two solid physical bodies collide
 CEventBase marker class for all engine events
 CEventBusCentral event dispatcher connecting isolated engine systems
 CEventQueueTyped event queue for a specific event type T
 CGraphicCoreClass that implements graphic system
 CCamera
 CFigureDesc
 CPushConstant
 CQueueFamilyIndicies
 CSwapChainSupportDetails
 CTextureArray
 CUniformBufferObject
 CVertex
 CIEventQueueAbstract event queue interface for type erasure
 CInputEventFired when input from the OS/hardware is received
 CInterceptionEventFired when an entity overlaps with a non-solid trigger zone
 CQuestStartEventFired when a built-in quest or script is triggered
 CRenderCommand
 CAddRect
 CAddTri
 CCamera
 CRemove
 CSetTexture
 CTransform
 CRenderQueue
 Cstbi_io_callbacks
 CTextureDescriptor