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CheeseEngine
A 2D Game Engine
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| ▼Nphys2d | |
| CAABB | |
| CCapsuleGeometry | |
| CCircleGeometry | |
| CColliderComponent | |
| CPhysicsSystem | |
| CPolygonGeometry | |
| CRigidBodyComponent | |
| CSegmentChain | |
| CSegmentGeometry | |
| CTransformComponent | |
| CCollideEvent | Fired when two solid physical bodies collide |
| CEvent | Base marker class for all engine events |
| CEventBus | Central event dispatcher connecting isolated engine systems |
| CEventQueue | Typed event queue for a specific event type T |
| ▼CGraphicCore | Class that implements graphic system |
| CCamera | |
| CFigureDesc | |
| CPushConstant | |
| CQueueFamilyIndicies | |
| CSwapChainSupportDetails | |
| CTextureArray | |
| CUniformBufferObject | |
| CVertex | |
| CIEventQueue | Abstract event queue interface for type erasure |
| CInputEvent | Fired when input from the OS/hardware is received |
| CInterceptionEvent | Fired when an entity overlaps with a non-solid trigger zone |
| CQuestStartEvent | Fired when a built-in quest or script is triggered |
| ▼CRenderCommand | |
| CAddRect | |
| CAddTri | |
| CCamera | |
| CRemove | |
| CSetTexture | |
| CTransform | |
| CRenderQueue | |
| Cstbi_io_callbacks | |
| CTextureDescriptor |